Character Sheet
1d4

1d6/1d8

1d4

1d6+3

2d8

BARDIC INSPIRATION as a bonus action, grant a creature other than you that you can hear a 1d6 inspiration die, to be addedd to one ability check, attack roll, or saving throw.
JACK OF ALL TRADES add half your proficiency bonus, rounded down (+1), to any ability check that doesn't already include it.
SONG OF REST extra 1d6 hp when friendly creatures spend one or more hit dice at the end of a short rest.
EXPERTISE proficiency bonus is doubled for Investigation and Deception.
CUTTING WORDS expend one use of bardic inspiration to subtract 1d6 from a creature you can see's attack roll, ability check, or damage roll.
FEY PRESENCE once per short rest, cause each creature in a 10' cube to make a DC 14 WIS saving throw or become charmed or frightened by you until the end of your next turn.
ELDRITCH INVOCATIONS DEVIL'S SIGHT: see normally in darkness, both magical and nonmagical, up to 120'. ELDRITCH SIGHT: cast detect magic at will, without using a spell slot.
CHANGE APPEARANCE as an action can transform your appearance or revert to your natural form. you revert to your natural form if you die. you have advantage on any Deception check made to avoide detection.
UNSETTLING VISAGE once per short rest, can use your reaction to impose disadvantage on the roll.
HANDY HAVERSACK Wondrous Item. backpack with a central pouch, each of which is an extradimensional space. each side pouch can hold up to 20lb of material, and the central pouch can hold up to 80lbs of material. the backpack always weighs 5lb regardless of its contents.
ROPE OF CLIMBING Wondrous Item. 60' length of silk rope that can hold up to 3,000lb. if you hold one end of the rope and use an action to speak the command word, the rope animates. as a bonus action, you can command the other end to move toward a destination you choose. that end moves 10' on each turn until reaching its destination, up to its maximum length away, or until you tell it to stop.
you can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying. if you tell the rope to knot, large knots appear at 1' intervals along the rope. while knotted the rope shortens to a 50' length and grants advantage on checks made to climb it.